Crafting overview. |
The crafting system allows the character to create any item that can be found or purchased in the game. The crafting system is broken into seven crafting tree's. Each of these tree's have three sub-crafts that focus deeper into certain types of items. Below are details of each of the crafting tree's. |
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Armorer |
| Overview: The armorer craft allows that character to create any type of armor. The three sub-crafts for Armorer are armorsmith, leatherworker & tailor. Each of these sub-craft gives the character greater chance at creating higher quality items. |
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| Armorsmith: This sub-craft focus' on the creation of armor forged from metal. Even though any armorer can create armor out of metal ore, the armorsmith has a easier time successfully crafting armor of a higher quality than the less focused crafter. |
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| Leatherworker: The Leatherworker's sub-craft focus' on the creation of armor from leather. All armorers can create level armor, however the leatherworker has a greater level of skill allowing them to create a higher quality of armor than other armorer's. |
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| Tailor: Specializing in the creation of magically enhanced cloth armor, even though other armorers can create these magically enhanced items the tailor has a greater knowledge of the process allowing them to create higher quality armors. |
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Artisan |
| Overview: The artisan craft allows a character to copy, identify any item as well as inspire other characters. The three sub-craft's are appraisal, counterfieting & musician. Each of these sub-crafts give the character and increased chance at success. |
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| Appraisal: This sub-craft allows the character to identify any item in the game, all weapons armor magical or otherwise. This craft will even allow the character to identify rare artifact's & languages from other races & cultures. All artisan's can identify items however those with this sub-craft wil have a higher success rate. |
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| Counterfieting: This sub-craft will allow the character to create perfect copies of any item they can identify. These items can only be detected if they are appraised by another artisan. They will retain the magical properties of the original item for a limited time. All artisan's can counterfiet an item however counterfieters can produce i higher quality duplicate. |
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| Musician: This sub-craft allows the character to use music to inspire themselves or other characters. Inspiration from the music coming from these characters can increase any characters abilities in combat or out of combat. Characters with this craft can not only play this music but craft the song's and the bonuses they give to anyone listening. |
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Engineer |
| Overview: The engineer craft allows the character to build structures, war machines & intricate jewelery. The three sub-crafts are architect, Mechanist & jeweler. Each of these sub-crafts grant a higher quality item than then those without the focus. |
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| Architect: The architest sub-craft allows the character to design and build structures ranging from small huts to expansive fortress's. All engineer's can develop these structures however any of these structures built by an architect will endure longer without maintaince. |
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| Mechanist: These characters construct devistating war machines & as well as sea faring vessels. . All engineers can create these machines, however Mechanist's have a greater chance to create a high quality war machine or vessel. |
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| Jeweler: Unlike the other sub-crafts in the engineering tree jewelers focus on the smaller intricate items, they can create both standard jewelery as well as puzzle boxes or other kinds of complex small objects. All engineers can create these however jewelers have a greater chance of success and a higher quality of item over the less focused engineers. |
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Explorer |
| Overview: Explorers are masters of navigation over land, or water. The three sub-crafts for this crafting tree are astronomer, cartographer & seamanship. Each of these sub-crafts allows the character to travel both safer and faster, avoiding both natural disasters as well as attacks from dangerous beasts. |
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| Astronomer: This sub-craft gives the character the ability to create, copy & navigate by detail star charts as well as an decrease in travel time. Any explorer has the ability to create, copy & navigate using star charts however astronomers have a higher level of accuracy in their star charts as well as faster travel time. |
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| Cartographer: A cartographer can create, copy & navigate using detailed terrain maps. While any explorer can create these items maps created by a cartographer have a higher quality than those made by explorers which gives the character a faster travel time. |
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| Seamanship: This sub-craft allows the character to successfully operate a sea faring vessel. All explorers have the ability to operate these vessels however a master sailor has a greater understanding of the vessels allowing them to travel faster than their less focused counterparts. |
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Harvester |
| Overview: Harvesters can take raw materials from their enviroment and create usible material for the other crafting trees. Each of the three crafting tree's allow the harvest to gather higher quality resources from each of their focused enviroments. |
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| Butcher: This sub-craft allows the character to harvest meat, hide & bone from animals. Once gathered they can also cure their resources to increase its quality. Any harvester can gather these resources however butcher's have a greater chance to gather higher quality resources. |
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| Farmer: this sub-craft allows the character to gather natural resources such as plant life or wood from trees. Once gathered they can process these resources to increase its quality. Any harvester can gather these resources however farmers have a better chance to get higher quality resources. |
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| Miner: The mining sub-craft allows the character to mine metallic ore, gemstone & quarry stone from the earth. They can then refine these raw resources into higher quality ore. All harvesters can mine these resources however miner's have better chance to gather higher quality ore. |
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Herbalist |
| Overview: The Herbalist craft allows the character to turn plants and other ingredients into potions, food & other kinds of salves, that can effect the user of the item. The three sub-craft's for this tree is Alchemy, Cooking & Healer. |
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| Alchemy: Alchemy allows the character to mix materials together to create a potion that can increase the users abilities or decrease the targets abilities. Any herbalist can create these potions however alchemists potions can have a higher potentcy. |
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| Cook: The cooking sub-craft makes the character capable of creating a meal that will increase the user or decrease the target. All herbalist's have the ability to create these meals however thoses with the cooking sub-craft can prepare a higher potentcy. |
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| Healer: This sub-craft allows the character to craft salves that can heal the users wounds or afflictions, these can also remove the negitive effects that are possible from potions or cooking. All herbalist's can create these salves, however healers can create more successful salves. |
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Weaponeer |
| Overview: This crafting tree allows the character to create any type of weapon. The three sub-crafts for weaponeer are bowyer, trapper & weaponsmith. Each of these sub-craft gives the character greater chance at creating higher quality items. |
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| Bowyer: This sub-craft focus' on the creation of bow's & arrows as well as many other projectile weapons. even though all weaponeers can create these weapons bowyers have a higher success rate & a greater quality of item than other weaponeers more focused on other types of weapons. |
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| Trapper: Trappers have the ability to turn simple objects into leathal weapons that can spring up and devistate unsuspecting enemies. Every weaponeer can create these items however skilled trappers can create a greater quality trap than those focused on other weapon types. |
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| Weaponsmith: The weaponsmith sub-craft gives the character the ability to forge deadly weapons common to combat. All weaponeers can create these weapons, however weaponsmiths have an easier time creating & a higher quality of item than those focused on other weapons. |
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